THE TYPOGRAPHY IN GAMESTATION MAGAZINE: A SEMIOTIC ANALYSIS
(I) Tri Haksagian Pasunggingan, (II) Dr. Aris Wuryantoro, M.Hum.,
(III) Lusia Kristiasih Dwi P., S.S., M.A. English Teaching Department, Faculty
of Teacher Training and Education, PGRI University of Madiun.
Email:
trihaksa@gmail.com
[Abstract] Restrictions
problem in this research is to use the typography semiotics viewpoint. The
focus of research is what kinds of typography does Gamestation magazine
contain? In addition, what are meaning of the typography in Gamestation
magazine? The purpose of this research is (1) identifying kinds typography. (2)
Describes the meaning contained in the sign using semiotics analysis of Charles
Sanders Pierce. The research uses qualitative method.
The researcher applies descriptive qualitative method. The technique of
collecting data is documentation. To analyse the data, the researcher uses
content analysis.
The results
showed that the use of kind’s typography “MARVEL”, “VS”, “CAPCOM”, “3” and
Typography “FATE OF TWO WORLDS”. The
meanings of typography in Gamestation are, typography in Gamestation magazines
are reflected the new identity of video game. Their combination from two brands
with different of games and typography style into single invention of games.
“MARVEL” bases modernist, it seems on Helvetica fonts. “VS” with Geometric
style design like a “MARVEL” and the Agency FB fonts, “VS” provided the
emphasis with silver colour on the fonts between typography “MARVEL” and
“CAPCOM”. Typography “CAPCOM” has style older than “MARVEL” it seems on Serif
type Korinna ITC fonts.
Key Terms: Typography,
Gamestation Magazine, Semiotics
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