Selasa, 04 April 2017

A SEMIOTIC ANALYSIS

THE TYPOGRAPHY IN GAMESTATION MAGAZINE: A SEMIOTIC ANALYSIS

(I) Tri Haksagian Pasunggingan, (II) Dr. Aris Wuryantoro, M.Hum., (III) Lusia Kristiasih Dwi P., S.S., M.A. English Teaching Department, Faculty of Teacher Training and Education, PGRI University of Madiun.
[Abstract] Restrictions problem in this research is to use the typography semiotics viewpoint. The focus of research is what kinds of typography does Gamestation magazine contain? In addition, what are meaning of the typography in Gamestation magazine? The purpose of this research is (1) identifying kinds typography. (2) Describes the meaning contained in the sign using semiotics analysis of Charles Sanders Pierce. The research uses qualitative method. The researcher applies descriptive qualitative method. The technique of collecting data is documentation. To analyse the data, the researcher uses content analysis.
The results showed that the use of kind’s typography “MARVEL”, “VS”, “CAPCOM”, “3” and Typography “FATE OF TWO WORLDS”. The meanings of typography in Gamestation are, typography in Gamestation magazines are reflected the new identity of video game. Their combination from two brands with different of games and typography style into single invention of games. “MARVEL” bases modernist, it seems on Helvetica fonts. “VS” with Geometric style design like a “MARVEL” and the Agency FB fonts, “VS” provided the emphasis with silver colour on the fonts between typography “MARVEL” and “CAPCOM”. Typography “CAPCOM” has style older than “MARVEL” it seems on Serif type Korinna ITC fonts.
Key Terms:      Typography, Gamestation Magazine, Semiotics 

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